* Same for the builtin retro shader, but ClearType works ✅ While also changing the opacity with Ctrl+Shift+Scroll ✅ ![]() * A custom passthrough shader works with grayscale and ClearType AA To get the description is equal to the variable being unused. The new code on the other hand will now assume that a failure `GetDesc` call will then return `E_FAIL` in this situation. * When the cbuffer is entirely unused in a custom shader, it has so far * The builtin retro shader should not be effected by the previous point. Simultaneously would produce weird effects, like text having blackīackground. * ClearType treats the alpha channel as ignored, whereas custom shadersĬan manipulate the alpha channel freely. ![]() Is simple and fast and is expected to draw frames within <1ms. * Forgot to set the maximum swap chain latency. AtlasEngine: Minor bug fixes ( #16219 ) This commit fixes 4 minor bugs:
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